The Dark Academy on Korriban

The Seat of Power for the Sith


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 Post subject: Lightsaber Creation 101
PostPosted: Thu Oct 06, 2016 5:36 am 
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Joined: Sun Oct 02, 2016 1:26 am
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Creating a Lightsaber is actually not very difficult; the hardest part is finding a suitable crystal to generate the energy blade. The following rules are cribbed from the Game Master’s Kit and adjusted for the game.

Obtain the Materials

The basic materials to make a lightsaber hilt roughly cost about 300 credits and can be easily found in any market. If one is on a budget one can scrounge up the materials from a junk yard or salvaging parts from other technological devices. This would be an Average Streetwise Check to scrounge up the materials. This does not cover the Crystal.

Creating the Hilt

Just because the parts are easy to come by does not mean one can just sap together a hilt. Proper knowledge is needed; this can be taught or found in a holocron. With the proper knowledge creating a hilt requires an Average Mechanics or Knowledge Lore check. Without this guidance the difficulty rises to Daunting for the check. The base time is 6 hours or about 3 time slots.

A successful roll on this check creates a Lightsaber hilt, each Success beyond the first reduces the time to create by 1 hour up to a minimum of 2 hours to create the Lightsaber hilt. A failure means that one has failed to create a hilt after six hours of work.

Any Advantage rolled can be used to reduce the cost by 25 credits per Advantage. They can also be used to decrease the Encumbrance of the Lightsaber by one if they get three Advantage. A Triumph on this roll can be used to increase Hardpoints by per Triumph.

Any Threat rolled increase the cost by 25 credits per Threat rolled. If three Threat are rolled then the Encumbrance is increased by 1. If a Despair is rolled then the Hardpoints on the Hilt are decreased by 1 per Despair.

Benefit for Building a Hilt

The first attachment, including the Crystal, can have one Mod installed for free without making a roll but this still counts towards the total mods that can be installed on the Attachment.

Once done the player should have a basic hilt as listed on Page 177 of Force and Destiny.

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Head GM | Darth Chocolate of the Sith | Duelist


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