The Dark Academy on Korriban

The Seat of Power for the Sith


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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 3:08 pm 
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Moyr Ahaya wrote:
So those who rolled the Dark Side on Destiny have no points to use for the first session?

It is a pool of points, one for me and one for the players.
Shaisha Vreysk wrote:
So, if I understand it correctly (from the rules in the book, and how it is here), we have a pool of Destiny Points for the players (Light Side) and a pool for the GM (Dark Side).

So all players draw from the same pool? :)

This is correct.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 3:16 pm 
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Would it be fitting to have a Pool-thread for each session then, so players can sometimes discuss whether or not to use Destiny? :)

Destiny Points is very geared towards a team-effort to make the most interesting story for everyone, so it would be nice to be able to talk about it and not just suddenly have people pulling points out of the Pool. :D

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 3:21 pm 
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Shaisha Vreysk wrote:
Would it be fitting to have a Pool-thread for each session then, so players can sometimes discuss whether or not to use Destiny? :)

Destiny Points is very geared towards a team-effort to make the most interesting story for everyone, so it would be nice to be able to talk about it and not just suddenly have people pulling points out of the Pool. :D

That is totally fine.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 8:28 pm 
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I'm probably not looking in the right place in the book, but how does a player increase Force Rating? :oops:

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 8:32 pm 
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It is a talent in the trees. Some of the trees do not have it as a bump. Some have two. None of the ligthsaber form Specializations get a Force Rating bump.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 8:34 pm 
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Shaisha Vreysk wrote:
I'm probably not looking in the right place in the book, but how does a player increase Force Rating? :oops:

Talent, I do not believe any of the Lightsaber form specs have Force rating increase.
Zeno Deathwright wrote:
It is a talent in the trees. Some of the trees do not have it as a bump. Some have two. None of the ligthsaber form Specializations get a Force Rating bump.

This is true.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 9:12 pm 
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Niman get a Force rating boost, but none of the others (from a quick scan of the trees).

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 2:06 am 
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Will we be given practice sabers for Welcome to Korriban (so we can use Lightsaber as our combat-skill)... or we don't need one? :D

Regarding equipment usable for survival/traversing wilderness: Would Concealing Robes count for Stealth, and would Climbing Gear affect Survival or Athletics? :)

How would the upgraded difficulty (from Dark Side Destiny Point) affect rolls when working together?

Sorry for all the questions! :oops:

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 2:09 am 
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if a person with an upgraded roll is in that group then at least one roll should be upgraded even if they do not do it.

That is fine most of you should get a boost die from equipment.

Rona does not give you practice sabers, you could die out there. It would be a waste.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 2:10 am 
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So lightsaber isn't a usable skill? Thorne seems to have used it.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 2:11 am 
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Sylvain Torsin wrote:
So lightsaber isn't a usable skill? Thorne seems to have used it.

She has an ancient sword.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 6:02 am 
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We need to sleep for 3 or 4 time slots to avoid setback dice?

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 6:41 am 
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CAn we an EM thread still on the shuttle? At the Space Port perhaps, while we're still landing or something?

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 12:06 pm 
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Sylvain Torsin wrote:
We need to sleep for 3 or 4 time slots to avoid setback dice?

Three time slots.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 12:06 pm 
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Xevine Distraacht wrote:
CAn we an EM thread still on the shuttle? At the Space Port perhaps, while we're still landing or something?

Not much time it's spent getting you to the shuttle and such.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 12:26 pm 
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Can we roll Cool after getting back to the academy to reduce strain?

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 12:29 pm 
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Layne Hoshin wrote:
Can we roll Cool after getting back to the academy to reduce strain?

Sure that is allowable.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 12:34 pm 
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Sweet. Also, for the Test your Might event, would Brass Knuckles give any effect?

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 12:36 pm 
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Layne Hoshin wrote:
Sweet. Also, for the Test your Might event, would Brass Knuckles give any effect?

It will make you look tough but no.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 1:34 pm 
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Can I downgrade the bad die with despair die on it back to regular difficulty die with Destiny Point or this is not how it works?

Do boost and setback dice cancel each other out before rolling or I roll both pools?

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 1:36 pm 
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Moyr Ahaya wrote:
Can I downgrade the bad die with despair die on it back to regular difficulty die with Destiny Point or this is not how it works?

Do boost and setback dice cancel each other out before rolling or I roll both pools?

You can cancel out the Upgrade with a Destiny, and you roll all setback and boost dice.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 4:16 pm 
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I thought I saw it listed somewhere, but I must be blind...

How many timeslots are needed for sleep?

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 4:20 pm 
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Shaisha Vreysk wrote:
I thought I saw it listed somewhere, but I must be blind...

How many timeslots are needed for sleep?

Three consecutive slots.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 4:22 pm 
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Dapper Dog wrote:
Moyr Ahaya wrote:
Can I downgrade the bad die with despair die on it back to regular difficulty die with Destiny Point or this is not how it works?

Do boost and setback dice cancel each other out before rolling or I roll both pools?

You can cancel out the Upgrade with a Destiny, and you roll all setback and boost dice.


Technically, shouldn't it be:

GM destiny upgrades a difficulty die and player destiny upgrades an ability die?

Meaning you still have the red, but you also get a yellow, giving you a chance at both despair and triumph?

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 14, 2016 4:25 pm 
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I did a search and could not find a firm answer so for now you can use a Destiny to downgrade an upgraded roll if you so choose.

It's your Destiny.

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