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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:08 pm 
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Layne Hoshin wrote:
I have one stimpack left I could heal you with?

You could get to her this turn... technically you can't use the stimpack till next round since it is a maneuver and you can only do two in a round. But I will allow it if you want to stimpack as an Action.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:09 pm 
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Dapper Dog wrote:
Layne Hoshin wrote:
I have one stimpack left I could heal you with?

You could get to her this turn... technically you can't use the stimpack till next round since it is a maneuver and you can only do two in a round. But I will allow it if you want to stimpack as an Action.


Wait, I thought I was one range band removed from Kristal? So 1 to get in range, 1 to use stimpack, and then still have an action? Sorry, was going off our ranges to the shields.

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Last edited by Layne Hoshin on Sat Nov 05, 2016 7:10 pm, edited 1 time in total.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:10 pm 
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I think I'm going to have to shoot the wookie. I think it just questioned Grenda's parentage.

or

I could keep shooting the marines.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:11 pm 
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I was thinking the same, but now realize.

You're at medium away, cause the wookie came to my starting position.

Medium > Short > Engaged

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:12 pm 
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Wookiee is at short range and not engaged.

I figured you were all at short range to each other, but if you were spread out okay.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:14 pm 
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Yeah, in that case it seems like a very poor idea to try and stim you up in this turn. So my options are:

1. Just stimpack Kristal and attack next turn; possibly gettign wtfpwned in the meantime.
2. Attack the jedi this turn and stimpack kristal next turn.
3. Attack the soldiers.
4. Try and topple a pillar onto the shield/twi'lek.

Thoughts?

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:16 pm 
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Feel like leaving the wookie unattended will be no good.

If I'm up this round, I can attack this round though I suffer from a bit more difficulty.

Taking down the Jedi could also be a solid option.

Will probably need to wait on the Twi'lek, otherwise we might not last long.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:19 pm 
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Okay, I guess I'm gonna attack the jedi this turn and see about getting kristal up next turn.

Also, for fun I found a wookie translator online, and inserted the thing he said to Grenda... and it came up as: y... yo.. uu

So I'm just going to assume Grenda is his long lost childhood friend or something and he just realized.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:25 pm 
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I'm still going to set fire to its fur.

:evil:

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:26 pm 
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One day I'll actually stay up long enough to beat a Jedi :lol:

and not just pave the way for someone else :cry:

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:27 pm 
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She's a lady wookiee, can't you see the curves?

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:28 pm 
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Kristal Serasai wrote:
One day I'll actually stay up long enough to beat a Jedi :lol:

and not just pave the way for someone else :cry:

Parry is your friend.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:28 pm 
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My tree doesn't have Parry :cry:

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:33 pm 
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Parry is the sole reason I spent 20xp on a 2nd specialization :cry:

And I still only have 1 rank of it.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:34 pm 
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Add a Boost die to that roll, Layne. I used advantage from my roll to give the next ally to act a boost and that's you!

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:34 pm 
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Ah, will do.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:35 pm 
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Have an idea for a serious Jedi fighting combat upgrade with the last bit of Experience we get now that I look at things.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:35 pm 
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Aaand it was useless. :evil:

I'm also less than pleased with how I'm not getting any advantages on my attack rolls.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:38 pm 
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OK want me to shoot the Wookie or the marines?

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:39 pm 
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Shooting the wookie would be redundant :lol:

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:40 pm 
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Just noticed that. :P

/apply carbine to marine in process

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:45 pm 
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Dapper Dog wrote:
The Jedi looks down and then collapses into two neat pieces. There is no death only the Force.


So wait, two neat pieces as in two pieces of wookie. Or is this like that scene where Obi-Wan just leaves his clothes behind and goes up into the force?

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:45 pm 
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Two pieces of wookie.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:46 pm 
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Aww man, I wanted to be all Darth Vader and check the clothes with my boot to see if he was really gone.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:46 pm 
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Layne is stunned for the next 3 rounds due to the smell.

You thought a wookies breath was bad.

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