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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 1:36 am 
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Tactics?

Minion groups are bad when they're full. I'll shoot to thin them out and drop their skills.

Layne keeps the Wookie busy.

Kristal . . . . actually I'm not sure what Kristal does, but we can't be ignoring that Slicer for long.

If I'd written this event a timer would have started ticking right about now . . . . . . . . . . . . . . . :?

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 1:37 am 
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Considering there's a slicer there may be one :)

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 1:42 am 
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*asks the republic people to take her with them*

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 1:43 am 
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Are we in combat already btw? Or can we still talk and the initiative is for when/if combat breaks out?

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 1:54 am 
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For when/if... more when than if.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 1:56 am 
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WHAT.

Do you mean the republic soldiers would shoot first?

That's not how this movie is supposed to go.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 1:58 am 
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So, who else wants to defect to the Republic once exposed to some blue folks? ^^

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 1:59 am 
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*puppy eyes towards Moyr*

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:01 am 
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I am sorry, love, my soul is dark and bloodthirsty.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:02 am 
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On the way home now.

Due to Kristal being the warrior type she is. Taking the heat from the Jedi is gonna be the most natural thing for her.

Might even be the best choice to survive it.

While that's underway it would free up Layne and Grenda to do their thing. Probably take down that slicer.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:04 am 
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Slicer needs to go down . . . . but those marines get majestic dicepools until we thin them down a bit.

. . . although they do get penalties to their shooting if say . . . a gung ho Sith were to close to engaged range with them.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:06 am 
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Have to double check the ranges. Likely me and Layne can split one to a group. Take those down quick and then move on to the Jedi.

As soon as Kristal's lightsaber lights I have a feeling the wookie will be mad XD

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Last edited by Kristal Serasai on Sat Nov 05, 2016 2:10 am, edited 1 time in total.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:08 am 
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I prefer as few people shooting/stabbing me as possible.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:10 am 
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Bring the Heat :twisted:

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:11 am 
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Even with my carbine I'm going to have to advance to at least level with the marines to take a shot at the Slicer.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:21 am 
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Without taking a possible development in the situation to account.

Kristal will be going in for some good ol' flashy stick fun with the Wookie.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:23 am 
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But I wanna kill a jedi too. :cry:

Anyway, I might actually be somewhat decent at defense now with my armor.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:25 am 
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Armour . . . . I knew there was something I meant to work on during this game.

/looks for a big rock to hide behind.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:28 am 
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Don't want to discourage action you'd sensibly take, but just note soak won't help you against a lighty stick unless you're 10+ soak.

Unless you have some setback from Defense/melee defense, but that's about it.

Feel free to charge into the Jedi with me! I'm just going to mostly go by ear on what makes sense in the moment. :D

Hopefully that doesn't get us all killed and make you hate me for it :lol:

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:29 am 
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I got melee defense 1. Too bad different sources don't stack or else my ancient sith sword would leave with me with melee defense 2

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:36 am 
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Will be about 20 minutes or so, and then the rage can get down.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:38 am 
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Sense is great, have 20XP in it so far.

First attack against me per round has one difficulty dice upgraded :D Chance for them at a despair :twisted:

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:50 am 
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Of course, now that I said that, all the Republic troops are gonna shoot at me first :lol:

(sorry for the double 8-) )

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:56 am 
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Just finishing up a flashpoint.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 2:58 am 
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I think I'm going to have to wait until tomorrow before I can start rolling and stuff, it's really late here. Hope you guys wont mind.

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