A few questions:
Quote:
Creating a Lightsaber is actually not very difficult; the hardest part is finding a suitable crystal to generate the energy blade. The following rules are cribbed from the Game Master’s Kit and adjusted for the game.
Obtain the Materials
The basic materials to make a lightsaber hilt roughly cost about 300 credits and can be easily found in any market. If one is on a budget one can scrounge up the materials from a junk yard or salvaging parts from other technological devices. This would be an Average Streetwise Check to scrounge up the materials. This does not cover the Crystal.
Would a mechanics check not be logical if you salvage the parts? I understand Streetwise would be of use id you try to find a black market seller but salvaging fall under the mechanics skill
Quote:
Creating the Hilt
Just because the parts are easy to come by does not mean one can just sap together a hilt. Proper knowledge is needed; this can be taught or found in a holocron. With the proper knowledge creating a hilt requires an Average Mechanics or Knowledge Lore check. Without this guidance the difficulty rises to Daunting for the check. The base time is 6 hours or about 3 time slots.
Daunting is a little harsh, no? The hilt is a simple device and even the corebook says that no check are required once you get the proper components. Jedi are supposed to build their lightsaber alone and the difficult part of getting light saber as always been getting the crystal. No?
And I would suppose that the proper knowledge is included in the curriculum
Quote:
A successful roll on this check creates a Lightsaber hilt, each Success beyond the first reduces the time to create by 1 hour up to a minimum of 2 hours to create the Lightsaber hilt. A failure means that one has failed to create a hilt after six hours of work.
Any Advantage rolled can be used to reduce the cost by 25 credits per Advantage. They can also be used to decrease the Encumbrance of the Lightsaber by one if they get three Advantage. A Triumph on this roll can be used to increase Hardpoints by per Triumph.
Any Threat rolled increase the cost by 25 credits per Threat rolled. If three Threat are rolled then the Encumbrance is increased by 1. If a Despair is rolled then the Hardpoints on the Hilt are decreased by 1 per Despair.
So you have to find the materials and still need to pay for everyting?
Quote:
Benefit for Building a Hilt
The first attachment, including the Crystal, can have one Mod installed for free without making a roll but this still counts towards the total mods that can be installed on the Attachment.
Once done the player should have a basic hilt as listed on Page 177 of Force and Destiny.
Great for the attachements but why the crystal?