The Dark Academy on Korriban
http://korriban.fallenash.com/

Day 6 (EE) Keeping Shinies
http://korriban.fallenash.com/viewtopic.php?f=56&t=522
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Author:  Baesal Zyn [ Thu Oct 27, 2016 10:35 am ]
Post subject:  Day 6 (EE) Keeping Shinies

Beasal walked over by the dig site while observing the map on her pad. With he goggles on she looked around picturing the lecture Savas gave them yesterday

''They came around here...Maybe I can find something there...''

Author:  Baesal Zyn [ Thu Oct 27, 2016 9:22 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

She decided to use a new route and prepares for a test. Using the knowledge from the find the day before, she focuses on the Force to lead her on.

Force die for seek: 1eF 2 Light Side
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The feeling is strange...but she decides to embrace it nonetheless an tries to memorize the expérience.

(Destiny and conflict used to use the light side points)

Author:  Dapper Dog [ Fri Oct 28, 2016 2:16 am ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

She finds an abandoned shaft that after she moves some rubble seems to lead downward.

Author:  Baesal Zyn [ Fri Oct 28, 2016 2:20 am ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

Baesal takes notes about the strange place where the Force lead her. She quickly put on her goggles to amplify the light inside the tunnel.

''What do we have here?'' she says to herself looking down into it

Author:  Dapper Dog [ Fri Oct 28, 2016 3:13 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

Dark and filled with old webs, the air grows damp and she feels a chill in the air before it opens into what may have been an ancient sewer system.

Author:  Baesal Zyn [ Fri Oct 28, 2016 4:17 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

Incredible! This force thing works!

She looks in wonder and begins mapping the place with her datapad. She does not loses herself in the moment, however and takes great care to observe her surrounding and not fall into a trap or a monster.

(Ooc: perception?)

Author:  Dapper Dog [ Fri Oct 28, 2016 4:20 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

OOC: Sure average check with a setback for darkness and general creepiness.

Author:  Baesal Zyn [ Fri Oct 28, 2016 4:38 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

(Scanner goggles gives night vision, no? I also have a glow rod and a fusion Lantern.)

Author:  Dapper Dog [ Fri Oct 28, 2016 4:43 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

OOC: No setback then.

Author:  Baesal Zyn [ Fri Oct 28, 2016 4:47 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

Sewer spelunking perception: 2eA+1eP+2eD 1 success, 2 advantage
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Author:  Dapper Dog [ Sat Oct 29, 2016 3:46 am ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

It looks like this might be a next for kor’slugs, a wretched worm like creature that enjoys these dark places. It smells of chitin and rotting flesh and the walls have a sticky film to them as she makes her way through what could be a nest.

Author:  Baesal Zyn [ Sat Oct 29, 2016 3:55 am ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

The Togruta readies her lightsaber and pays closer attention to her surrondings

(ooc: are those things dangerous?)

Author:  Dapper Dog [ Sat Oct 29, 2016 3:56 am ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

OOC: Man sized or larger worms with teeth.

Author:  Baesal Zyn [ Sat Oct 29, 2016 12:00 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

Where are the darn things if I am in their nest?

She looked around and up, weapon in hand...but she preesed on, carefully. She will retreat if outnumbered but she was training to be a sith...being afraid of slugs just can't do.

I'll have to try having 'faith' in the Force, I guess

Author:  Dapper Dog [ Sat Oct 29, 2016 2:51 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

She could see round white eggs about the size of a small pet, perhaps half a meter in height clustered in gray mucous covered clusters of four to seven. She hears things scuttling in the dark…

OOC: Is the lightsaber lit?

Author:  Baesal Zyn [ Sat Oct 29, 2016 9:29 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

OOC: In my hand but I guess not

Author:  Dapper Dog [ Sat Oct 29, 2016 11:03 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

Something disturbs stone work causing a wall collapse somewhere further along the corridor, the sound reverberating through the tunnels.

Author:  Baesal Zyn [ Sat Oct 29, 2016 11:15 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

Baesal stands still and watches for slug movement...and proceeds towards the sound if the path is clear

Author:  Dapper Dog [ Sat Oct 29, 2016 11:56 pm ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

OOC: Perception at Average with a boost due to equipment.

Author:  Baesal Zyn [ Sun Oct 30, 2016 12:11 am ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

tunnel perception: 1eA+2eP+2eD+1eB 0 successes, 4 advantage
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Author:  Dapper Dog [ Sun Oct 30, 2016 12:13 am ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

Something large slivers into the shadows, she isn’t sure what it is, but it’s probably a large kor’slug. It definitely smells like one. She also sees the chewed corpse of some unfortunate slave laying against a wall.

Author:  Baesal Zyn [ Sun Oct 30, 2016 12:21 am ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

The Togruta puts her back towards the wall, negating that angle of attack and lights her saber

I know you are there...I will not let you get the first move

Author:  Dapper Dog [ Sun Oct 30, 2016 12:27 am ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

OOC: Cool for initiative.

Author:  Baesal Zyn [ Sun Oct 30, 2016 12:35 am ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

Initiative!: 2eA 0 successes, 2 advantage
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(advantage used to to penalties on the slug?)
(Since this battle is a while back, no destinies?)

Author:  Dapper Dog [ Sun Oct 30, 2016 12:41 am ]
Post subject:  Re: Day 6 (EE) Keeping Shinies

The kor’slug in all it’s pink and red glory smashes through the wall and tries to maul the young aspirant.

OOC: Destiny can be used, use Day 3. Order is Kor'slug than Baesal. Baesal takes 2 wounds after Soak.

Kor'slug: 2eA 0 successes, 3 advantage
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Kor'slug: 2eA+1eP+2eD 1 success
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