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The Seat of Power for the Sith


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 Post subject: Re: Dapper Dog of Many Fancy Hats
PostPosted: Tue Nov 08, 2016 10:49 pm 
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Will the nebula discovered from Yavin be part of the plot for the next game?

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concealing clothes, survival wear and gear, hand scanner, backpack, datapad, commlink, knife, blaster, double-blade lightsabre, the Red Mask of Yavin


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 Post subject: Re: Dapper Dog of Many Fancy Hats
PostPosted: Tue Nov 08, 2016 10:52 pm 
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I am not sure yet.

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 Post subject: Re: Dapper Dog of Many Fancy Hats
PostPosted: Wed Nov 09, 2016 10:03 pm 
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I made some changes, I should have expected lightsabers to be a bigger deal than they were, I was going to have them made on Day 8 or Day 9 on Yavin and then Day 10 would be a return trip with a minor space battle as the ship came under fire by the Republic or Pirates, I was not sure on which. I was leaning on towards Republic for more Jedi action. But then I changed how I wanted to do Yavin.

Much of that probably started on Day 1 when I added the side adventures for getting lost to sort of kick off how things would go.

One thing I will make clearer is that spending a Destiny for something interesting is more about me the GM giving the thread something interesting that might lead to a cool encounter or build greater depth for the character’s storyline than just free stuff.

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 Post subject: Re: Dapper Dog of Many Fancy Hats
PostPosted: Wed Nov 09, 2016 10:06 pm 
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I think a lot of us (myself, at least) just weren't quite sure how Destiny worked, and saw one person using it, and then ended up using it too in hopes that something cool would happen/drop.

But I at least have learned my lesson. :D

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 Post subject: Re: Dapper Dog of Many Fancy Hats
PostPosted: Wed Nov 09, 2016 10:17 pm 
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It was my fault for being unclear, no worries it all worked out fine in the end, fun times were had which is the point.

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 Post subject: Re: Dapper Dog of Many Fancy Hats
PostPosted: Thu Nov 10, 2016 6:21 am 
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When you say you expected lightsabers to be a bigger deal, can you elaborate on that?

How many events did you scrap when you made the game?

How many times were you surprised by the events you caused?

And lastly, and I apologize if this has been asked already but I missed it, but are there any characters you wanted to bring in as an NPC but couldn't?

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 Post subject: Re: Dapper Dog of Many Fancy Hats
PostPosted: Thu Nov 10, 2016 1:27 pm 
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Nunki Malyna wrote:
When you say you expected lightsabers to be a bigger deal, can you elaborate on that?

How many events did you scrap when you made the game?

How many times were you surprised by the events you caused?

And lastly, and I apologize if this has been asked already but I missed it, but are there any characters you wanted to bring in as an NPC but couldn't?

I think I meant to say that I should have expected people would want to make lightsabers sooner than later, or get them or whatever. It all worked out and it really didn't change much game wise besides adding more killing power to the PCs.

At most I changed day 10 and the one day where there was only events for the high rep folks, so really like maybe 2 events got scrapped. As for surprised, I guess it was interesting to see what people did for the crazy Sith fight, and if they would do it or avoid it.

As for NPCs, hrrm I made a lot of them not sure if there was any I didn't make or utilize. I knew some would get more mileage than others.

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