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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 3:01 am 
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Gotta do what you gotta do!

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 3:03 am 
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Turned out too late for me as well. Wrote up a ghosting instruction, but if you'd rather sub in someone else then go ahead.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 3:05 am 
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From what I recall. Dapper said we have the whole weekend to do it. I'm more than happy with letting it do so if it means we all get to make our own posts :D

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 3:08 am 
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We can pick up tomorrow, no rush, I will get the NPCs going.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 3:10 am 
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I can also hopefully, depending on when we pick up, get in some posts before work.

MAYBE even at work. Cause we're never busy on Saturdays at night.

I might also just steal the first PC slot :twisted: (figure it'll let you guys get rolling if you're on before me)

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 8:15 am 
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Well looks like this event is full. Good luck team!

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 1:13 pm 
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Well, that's a strong opening. :shock:

What do you guys think? Should I help Kristal, or try and cut down one of the groups of soldiers?

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 3:14 pm 
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I'd give you a thumbs up but... :oops:

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 3:16 pm 
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Look at it this way, Kris, as a cyborg you'll be hitting harder.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 4:47 pm 
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Grenda wrote:
OOC:using three threat to cause a pillar to fall driving Layne from being engaged with Marines #2, she is now at Short range.


WHAT ARE YOU DOING GRENDA! :evil:

*adds a Rodian to the list*

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 4:51 pm 
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Here's to hoping I don't die at the start of this round :D

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 4:54 pm 
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Ooopsie!

Now I see both my best case and worst case ghosting priorities were used in a single post . . . . . . that is kinda disconcerting. :shock:

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 5:24 pm 
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So much advantage no successes.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 5:29 pm 
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I'm happy to let Kristal and Layne take the first 2 PC slots this round.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 5:36 pm 
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And I say, BOOM

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 5:38 pm 
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Wookie rage incoming in 3 . . . 2 . . .

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 5:42 pm 
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Grenda wrote:
Wookie rage incoming in 3 . . . 2 . . .

Oh it's coming, sadly, Lightsabers cannot be sundered. They can be damaged by other means though.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 5:49 pm 
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Just gonna have to hack this wookie to pieces the normal way :evil:

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 5:59 pm 
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At least Wookie rage doesn't affect lightsaber combat.

That would be... unfortunate.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 6:48 pm 
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So what are we thinking about this slicer. Looks like I'm closest; but I'd have to devote at least one turn to moving and not doing much of anything to get at him.

And that's assuming I could do something about that shield, which I know nothing about. :?

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 6:51 pm 
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Pillars are silhouette 2 you could probably use to knock through the field with move or just trying to sunder it with a lightsaber or explosives.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 6:52 pm 
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Which, I think I suffer another Critical Injury cause I went down right?

As well, can't help much unless someone has a spare Stim.

Up to you guys!

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:01 pm 
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I have one stimpack left I could heal you with?

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:03 pm 
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Would bring me to positive wounds, active again.

Could be beneficial.

Would require the movement over right by the wookie though. Which might need a strike or two more to put down.

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 Post subject: Re: Light in the Darkness (bonus combat event)
PostPosted: Sat Nov 05, 2016 7:07 pm 
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If Grenda can cover me from those damn soldiers, that'd be swell. And I could kill the jedi.

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