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The Seat of Power for the Sith


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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 19, 2016 3:56 pm 
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you can add a free mod to the hilt or the crystal, so yeah if that is your question.

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 19, 2016 4:01 pm 
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What use does it have without a crystal? The idea is that free mod takes the place of the crystal and then you have to modify it further to make space for the crystal?

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 19, 2016 4:04 pm 
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I think your confusing mod and attachment. Mods are something that are done to attachments. Attachments are things that take up hard points. You get to add one free mod to your crystal before putting it in. Or if you have another attachment to put in your lightsaber you could mod that for free. Crystals are attachments for lightsabers.

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 19, 2016 5:25 pm 
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Xevine Distraacht wrote:
Did the Overseers join us on Korriban station? Also, what would be the proper way of contacting the Overseer? Are there office hours or anything like that?


Slight bump :)

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 19, 2016 10:16 pm 
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Noob Question:

How and where we heal critical wounds?

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 19, 2016 10:17 pm 
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Rumun Gol wrote:
Noob Question:

How and where we heal critical wounds?

Medicine can remove them, based on the Difficulty I can check what a 47 is later and let you know, it might even be healed based on Remmington.

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 19, 2016 10:21 pm 
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Do we get a rep bonus for being the first doing lightsaber :P

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 19, 2016 10:22 pm 
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Baesal Zyn wrote:
Do we get a rep bonus for being the first doing lightsaber :P


Now hang on; if everything goes well today; *I* will have mine by a couple of hours earlier than you! :evil:

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 19, 2016 10:23 pm 
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aww

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 19, 2016 10:30 pm 
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Layne Hoshin wrote:
Baesal Zyn wrote:
Do we get a rep bonus for being the first doing lightsaber :P


Now hang on; if everything goes well today; *I* will have mine by a couple of hours earlier than you! :evil:


Good old time dilations ;)

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 10:33 am 
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when will be the day flip?

It still says : 17th to the 18th

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 12:40 pm 
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Should be tonight haha! I am the worst.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 5:38 pm 
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What's the bounty on Death's Head exactly?

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 5:39 pm 
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Go ask Captain Harad.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 7:30 pm 
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I saw this in the book but not quite sure how it works. Some Force Powers have increases to an Ability like Agility but says ongoing effect commit Force die. So do we need to roll Force in order to determine that we have this boost to stats? Or does boosting the stat pretty much leaves us with no Force points left to do anything else since we are still Force Rating 1?

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 7:32 pm 
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Remmington Thalalas wrote:
I saw this in the book but not quite sure how it works. Some Force Powers have increases to an Ability like Agility but says ongoing effect commit Force die. So do we need to roll Force in order to determine that we have this boost to stats? Or does boosting the stat pretty much leaves us with no Force points left to do anything else since we are still Force Rating 1?

The latter, committing a Force die means you have the power active but cannot roll Force if you have no force dice left.

The fallen Jedi did this in this thread: viewtopic.php?f=26&t=292

She used Sense and committed a die and then could not roll Force Powers unless she stopped committing the die.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 7:37 pm 
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Are the speeders land speeders with two side by side seats or are they speeder bikes with a spot on the back?

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 7:38 pm 
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Zeno Deathwright wrote:
Are the speeders land speeders with two side by side seats or are they speeder bikes with a spot on the back?

They have both available.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 8:00 pm 
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Ah okay thanks for the clarification there. So we can always turn off the Force boosted abilities if we want to use it for something else.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 8:09 pm 
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Remmington Thalalas wrote:
Ah okay thanks for the clarification there. So we can always turn off the Force boosted abilities if we want to use it for something else.

Yep, then you can roll force, if you get Force rating 2 you can commit one die and still roll one die to Force thingies.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 8:20 pm 
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Knowing xp are coming, can we declare how we spend them now so they are active D4? Thought it might make sense given the time jump.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 8:35 pm 
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I will post that.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 10:32 pm 
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So, no matter what, we're all rested and healed on Day 4 given the gap then, right?

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 11:16 pm 
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Yeah that sounds good.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 20, 2016 11:42 pm 
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Do hand scanners and/or datapads and/or commlinks have a 'make a photo and send it' option?

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