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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 28, 2016 4:24 pm 
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Once per time slot.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 28, 2016 4:28 pm 
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Ok, so I did roll some successes in a second roll.

Now to build a hilt I need proper guidance. I don't have an Holocron, so I guess a need a substitute teacher to build one...

Do other students that already build one count for that?

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 28, 2016 4:29 pm 
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All students know how to build one.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 28, 2016 5:07 pm 
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Dapper Dog wrote:
You can crit with both and you can activate abilities of both weapons. You have to hit first and you have to activate the second weapon before you can crit with it.


But what about passive abilities that don't get activated? Like defensive? Would that automatically be in effect when wielding 2 weapons?

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 28, 2016 5:18 pm 
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Yeah all passive abilities are in play.

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 28, 2016 9:29 pm 
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Dapper Dog wrote:
All students know how to build one.


Because I'm slow and falling asleep on my feet.... I can just go ahead and roll vs. average difficulty, no extra knowledge needed?

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 Post subject: Re: Questions for the GM
PostPosted: Fri Oct 28, 2016 9:44 pm 
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Yep rules are on the forums.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 29, 2016 3:27 pm 
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For Force Powers, when it says spend 2 Force points for let's say another target. Is that 2 total or 2 additional? ie: Does it cost 2 Force Points to Force Move 2 people or 3 Force Points to move that pair?

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 29, 2016 3:30 pm 
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1 to activate and then 1 to use an upgrade based on ranks of Upgrade so say you use Move, it costs 1 to activate and then another 1 to affect multiple people up to whatever rank of magnitude you have. If you wanted to move 2 Silhouette 2 objects it would be 3 points; 1 for activation, 1 for multiple objects, and 1 for upgrading the size.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 29, 2016 4:03 pm 
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Okay, thanks for the clarification.

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 Post subject: Re: Questions for the GM
PostPosted: Sun Oct 30, 2016 3:31 am 
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I had to claim the bounty for Death's Shadow from Capt. Harad, right? I seem to recall I read that somewhere. :?

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 Post subject: Re: Questions for the GM
PostPosted: Sun Oct 30, 2016 3:32 am 
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Yeah he gives you 2000 credits.

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 Post subject: Re: Questions for the GM
PostPosted: Sun Oct 30, 2016 3:34 am 
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Dapper Dog wrote:
Yeah he gives you 2000 credits.


\o/

I iz rich!

And I want to sell the blaster rifle Zeno got us for the hunt of Death's Shadow. Book price is 900, but not sure what I would end up getting for it here.

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 Post subject: Re: Questions for the GM
PostPosted: Sun Oct 30, 2016 3:34 am 
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Half that at the space port.

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 Post subject: Re: Questions for the GM
PostPosted: Sun Oct 30, 2016 3:55 pm 
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W try to figure out the egg here.

viewtopic.php?f=17&t=586&p=15289#p15289

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:02 am 
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What's the consequence of using Rona's event favour on the Vigil? Does it secure 3 points?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:03 am 
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Rona's Boon can be used it nets only 1 point though.

Clerical error.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:15 am 
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if we use it, we have that slot free?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:16 am 
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You are sent do something else in that slot but the slot is used. You are doing menial work for that time.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:17 am 
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First roll, for purposes of Confidence. It counts as a Fear roll?

Decreases Difficulty per rank. Which would remove a Difficulty Die correct? Not the challenge.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:18 am 
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That is correct.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:21 am 
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For the combat check if you have a trait that could affect the roll on your weapons they could apply mainly accuracy from shoto.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:23 am 
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Addendum you can also use Move or Harm at the same difficulty these are Discipline (Willpower) rolls.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:26 am 
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Regarding Critical Injuries: Until it's treated, I suffer the effects of that specific Critical Injury inflicted upon me, yes? In my case, Compromised, which increases all difficulties by 1.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:27 am 
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Shaisha Vreysk wrote:
Regarding Critical Injuries: Until it's treated, I suffer the effects of that specific Critical Injury inflicted upon me, yes? In my case, Compromised, which increases all difficulties by 1.

Usually last for a scene unless otherwise noted.

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