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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:29 am 
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So I don't have a Critical Injury anymore? Sorry, it's just confusing considering I got knocked around pretty bad. :?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:30 am 
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Shaisha Vreysk wrote:
So I don't have a Critical Injury anymore? Sorry, it's just confusing considering I got knocked around pretty bad. :?

You don't have the effect, you still have the Injury and if crit again they add +10 to the critical roll until it is healed.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:31 am 
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Ah, ok. :D That clarifies that. Thanks!

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:32 am 
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These stack so if you have 3 critical injuries even if not suffering the effects the next crit is rolled with +30.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 4:11 am 
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The Vigil in The Ordeal test says to add a Force Die to your roll. Is that still true for those of us with Force Rating 2, or can we add an additional Force Die?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 4:11 am 
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I mean Force Rating.

I apologize.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 4:26 am 
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If we choose to use a Force Power, do we deal with the difficulty rating for the roll? Or do we do it like normal for activating the power?

Also, do we get the benefit of the Vergence in the Tombs?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 4:49 am 
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I need an example of what you mean.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 5:01 am 
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I roll Harm. Harm is just a straight Force Power roll (2eF in this case). It doesn't normally have a difficulty. It's just whether you gain Force Points or not to use to activate the power. So, how do we handle that given there is a Hard Difficulty for the roll? Do we ignore it when using force Powers, or do we roll the 3 difficulty dice and the force dice and compare force points to failures?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 5:03 am 
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Jun-Tsu Farro wrote:
I roll Harm. Harm is just a straight Force Power roll (2eF in this case). It doesn't normally have a difficulty. It's just whether you gain Force Points or not to use to activate the power. So, how do we handle that given there is a Hard Difficulty for the roll? Do we ignore it when using force Powers, or do we roll the 3 difficulty dice and the force dice and compare force points to failures?

That works.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 5:06 am 
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Umm....which part?

The part about just rolling it like normal or...

The part about rolling the force dice and the difficulty dice and comparing failures to force points?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 5:18 am 
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The way you did it in the event is fine.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 8:15 am 
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If we skip the event using Rona's boon. Can we do a thread somewhere else?

Can we venture off on our own in the Tomb for treasure hunting?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 12:39 pm 
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I rolled a triumph in a medicine check, it heals more wounds I suppose?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 12:45 pm 
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Remmington Thalalas wrote:
If we skip the event using Rona's boon. Can we do a thread somewhere else?

Can we venture off on our own in the Tomb for treasure hunting?

No, you are given a menial task that wastes two hours.
Baesal Zyn wrote:
I rolled a triumph in a medicine check, it heals more wounds I suppose?

Were you healing wounds or a Critical Injury? Can't do both with the same roll.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 12:49 pm 
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Wounds, Moyrs had no critical injuries. I misunderstood

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 12:53 pm 
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3 more wounds sounds good.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 1:20 pm 
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What does it take to attempt travel during the lightning storm?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 1:25 pm 
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Travel takes extra time slot, so the Deep wastes is two additional time slots and the Near wastes is 1 extra time slot, Valley of the Dark Lords is 2 Extra. The Spaceport is reachable in normal time.

Piloting Planetary roll with difficulty of Hard with a Challenge die, Deep Wastes and Valley of the Dark Lords is Daunting with 2 Challenge dice.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 1:56 pm 
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can we have threads EE and ME? Simulating the travels and such?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 1:58 pm 
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It's paperwork, packing and boring crap not much time to actually talk. Waiting in lines, and just not fun.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 2:11 pm 
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Timejump after D8 for off-screen hyperspace sleep-offs?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 2:14 pm 
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Yep 3 days.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:12 pm 
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If you roll multiple force dice and they all come up light, you only spend one destiny to generate force from them all correct? +conflict and strain

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 31, 2016 3:41 pm 
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Yes one Destiny.

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