The Dark Academy on Korriban

The Seat of Power for the Sith


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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 10, 2016 9:06 pm 
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Stupid question, but determining Destiny Point is just rolling a Force die, right? :?

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 10, 2016 9:09 pm 
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Every player does at the start of a session, which creates a pool the players and GM can use.

I'm not sure how it'll work in this, though, since when you're at a table with other players you can discuss Destiny Point use.

Here, one player could just burn through all the Destiny Points in one thread, theoretically, leaving none for anyone else.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 10, 2016 9:09 pm 
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Shaisha Vreysk wrote:
Stupid question, but determining Destiny Point is just rolling a Force die, right? :?

Yep, later today I will throw up a thread to determine Destiny for the first session.
Khalim Tsaikzu wrote:
Every player does at the start of a session, which creates a pool the players and GM can use.

I'm not sure how it'll work in this, though, since when you're at a table with other players you can discuss Destiny Point use.

Here, one player could just burn through all the Destiny Points in one thread, theoretically, leaving none for anyone else.

Yeah I will find a happy middle round, maybe a limit per game day not sure.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 10, 2016 9:11 pm 
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Well that is until the GM uses the Dark side... or is it Light Side in this case to bring up some bad results right? No worries Shaisha, I'm still a noob and learning all this stuff too.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 10, 2016 9:22 pm 
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How should we handle talents that modify opposing dice pools? For example, Intimidating allows me to add difficulty dice to someone trying to Coerce me (I think that is what "upgrade difficulty" means)

When the player does their roll, should I roll a Difficulty die separately, and modify the result accordingly? Or indicate that they should be rolling with a modified pool? Intimidating requires the use of strain, so I'm not sure I'll always be spending it....

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 10, 2016 9:24 pm 
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Xevine Distraacht wrote:
How should we handle talents that modify opposing dice pools? For example, Intimidating allows me to add difficulty dice to someone trying to Coerce me (I think that is what "upgrade difficulty" means)

When the player does their roll, should I roll a Difficulty die separately, and modify the result accordingly? Or indicate that they should be rolling with a modified pool? Intimidating requires the use of strain, so I'm not sure I'll always be spending it....

If they make a roll just advise them to add the dice if it upgrades then they may have to reroll, to be safe if you intend to make a roll versus another character send them a PM, if NPC just send me one.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 10, 2016 9:26 pm 
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For the destiny points... also at a game table you wouldn't generally use destiny points against a fellow player, which might be far more prevalent here with the nature of the sith academy.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 10, 2016 9:36 pm 
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Quite true.

Here, we may burn through multiple destiny points in one go as two people who are facing each other both use Destiny to improve their odds.

Then that one guy who's off alone in the death caves who was really banking on having a Destiny point to spend finds out "well, shit, there's none left because Jackass #1 and Jackass #2 were busy using up all the force while slap fighting teach other".

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 10, 2016 10:59 pm 
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I'll try to find a happy middle ground.

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 Post subject: Re: Questions for the GM
PostPosted: Tue Oct 11, 2016 1:29 am 
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So... Campaign as Korriban or Star Wars? :)

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 Post subject: Re: Questions for the GM
PostPosted: Tue Oct 11, 2016 1:30 am 
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Korriban.

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 12, 2016 1:46 am 
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Apologies if this was mentioned elsewhere, but I wanted to confirm before making the thread.

Pre-Game is set up the day prior to arriving at Korriban correct?

Aiming for a "We're almost there." kinda vibe in a possible thread.

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 12, 2016 2:13 am 
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Is it alright if we finish our shopping during pregame?

Bought the rulebook today and realised there was some more stuff I wanted. :)

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 12, 2016 3:39 am 
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Kristal Serasai wrote:
Apologies if this was mentioned elsewhere, but I wanted to confirm before making the thread.

Pre-Game is set up the day prior to arriving at Korriban correct?

Aiming for a "We're almost there." kinda vibe in a possible thread.

Yes it is.
Shaisha Vreysk wrote:
Is it alright if we finish our shopping during pregame?

Bought the rulebook today and realised there was some more stuff I wanted. :)

That's fine.

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 12, 2016 8:32 am 
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Where can we get shopping done once we arrive planet side?

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 Post subject: Re: Questions for the GM
PostPosted: Wed Oct 12, 2016 1:05 pm 
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The surface space port.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 1:10 am 
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Will our destiny points be the light or dark ones?


Also: will the destiny pool still be communal even if PvP occurs?

Sry if that was already answered

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 1:54 am 
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Baesal Zyn wrote:
Will our destiny points be the light or dark ones?


Also: will the destiny pool still be communal even if PvP occurs?

Sry if that was already answered

PvP directly is highly discouraged, HIGHLY DISCOURAGED.

You will use the Light Ones, Dark Side destiny is all mine.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 7:35 am 
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I'm having trouble understanding how these stackable talents work. For instance if someone gets Parry 3. Parry says that can it may only be used once per hit. So with Parry 3 does that mean that they can Parry a single hit 3 times? Just wondering what the point of stacking more of a talent has.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 7:40 am 
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Stackable talents means that you get a bonus based on talent's stack.

For Parry I think it goes "reduce 2 damage + ranks in Parry"

For some it is "spend strain equal to ranks in [talent] to [upgrade or downgrade roll difficulty"

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 7:55 am 
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Ah! Okay, thanks a lot!

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 8:24 am 
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Yep, just check the talent descriptions, they usually clarify it there.

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 8:33 am 
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Dapper Dog wrote:
It might be possible but they don't seem to possess enough strength for that, they can move and are prehensile so they could probably grip small objects but not sure if they can do enough force to strangle.

Star Wars is pretty lenient on crossbreeding, though the image you posted it is unclear if that Trooper actually fathered the children. I am going to go with a maybe and cross that bridge when or if we ever get to that.


You could always use the Pokemon Breeding method. The mother determines the Species :P But they must be of same, or similar, "Egg Type" So no baby insect-humans

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 10:19 am 
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So those who rolled the Dark Side on Destiny have no points to use for the first session?

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 Post subject: Re: Questions for the GM
PostPosted: Thu Oct 13, 2016 2:58 pm 
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So, if I understand it correctly (from the rules in the book, and how it is here), we have a pool of Destiny Points for the players (Light Side) and a pool for the GM (Dark Side).

So all players draw from the same pool? :)

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"Wrath and passion is my legacy, my blood, and my strength." - Shaisha Vreysk


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