I had an absolute blast, even changing my sleep patterns to get in more game time while folks were online. That says a lot.
Overwhelming thanks to Dapper for running a wonderful game, by himself, that managed to give everyone time for personal stories
I was particularly grateful for the cast of memorable characters, and getting to do some really interesting things that I hadn't conceived of, yet which became integral to the character.
The game system was entirely new to me, and I might have made a couple of changes if I'd been more familiar with it, but in truth I just had so much fun with it that I'm glad I came in blind. I am already looking forward to the next game, where I will most likely be continuing Jo'ren's story on Nar Shadaa
I thought the events worked well, and the cast of characters was very memorable. How much of that was done on the fly? Did you have characters prepped or did things just occur to you that worked. The whole Kalen/HK/Thy Yulani storyline was a big highlight for me, and working in the story end set piece with Exar Kun was great. Real Thy being woven into other people's stories worked really well in the end too.
A couple of thoughts:
1. An assistant GM for helping with the paperwork side of things might be useful, although if future games are of a similar size then maybe that's not an issue.
2. Modding lightsabers. I think the system we ended up with is the right one (i.e. you can only do mods for your own crystal). This gives a nice boost for those who want to invest time/credits/xps into it.
3. Player destiny spend threads. I thought the game started and ended well in regards to these, but there was a period in the middle where it seemed like everyone was going out every day for their own personal thread expecting some sort of loot without discussing destiny use with you before hand. I think it was partly due to people trying to experiment with Destiny points. We were probably all guilty of it at one point or another, but it might be worth having an every other day limit to these so that the GM doesn't get overwhelmed with them. Then again, it was just my perception that it was starting to get overloaded, so if you (the GM) didn't find it a problem, then there's no need to fix anything
4. Time skips. These were fantastic for the pacing and gave a nice reason for why we were suddenly better at things.
5. His name was Gerald Hin. Thanks again for the memorable NPCs, I enjoyed them popping up in threads and doing their own thing.
Overall this was a wonderful experience for me and one that I needed after suffering from L5R burnout. I'm looking forward to the next Star Wars game so I'll be watching for it like some sort of big red Sith hawk