Slave Revolt!Event Type: Mandatory, Exam
Participants: All Students
Timeslots: Mid Afternoon
Reputation Affected: No
Description: The slaves are revolting at a dig site being run by Lord Torg, the matter has gotten out of hand and Darth Acomo has charged Overseer Thaine to handle it, so she charged you to handle it. These slaves are crazed and they may be influenced by the dark side energies that permeate the planet.
First is a Fear check, Discipline or Cool, at Easy difficulty if this is failed the players suffers a setback die to all rolls in this event. Once this is made the player can choose two different approaches. They need to succeed at one roll minimum to gain 1 Graduation point. Keep track of successes those will be compiled at the end for a group reward, this includes the Fear roll. Any Triumph rolled succees or fail adds 3 successes.
- Path of Domination: This requires an Average Coercion check with 1 setback die due to the dark side madness of the slaves. Instead of Coercion a player can use Influence if they have Control to affect minds, then it is a Discipline check at the same difficulty, no setback.
- Path of Massacre: Violence solves the day may use a combat skill at Average difficulty with two setback dice due to the masses of slaves they must slaughter. If you choose this route make a Resilience roll at Easy difficulty, if you fail you suffer 4 wounds a Despair is a Critical injury, threat is additional strain and advantage can be used to decrease wounds if not successful. This Resilience roll does not count for the total at the end.
- Path of Trickery: The player may make a Deception, Charm, or Negotiation roll at Average difficulty with a setback due to the madness of the dark Side.
Rewards: If you successfully Complete one of the Paths then you gain 1 Graduation point.
Group Reward0 to 7 Successes: The Dig site is overrun, every Student loses 2 Reputation for being routed by slaves.
8 to 11 Successes: The slaves damage the Dig site but are beat back at great cost, every Student loses 1 Reputation.
12 to 15 Successes: Victory in the field, each Player is rewarded with 100 credits for their service.
16 to 20 Successes: Decisive Victory, each players gains 100 credits and Rona grants them a boon, they will be assured of passing the next Exam.
21+ Successes: Massacre! Same as above plus each character without a Lightsaber is granted a Red Ilum crystal.
Destiny Used: Remmington Thalalas, Jo’ren Rath, Xevine Distraacht, Niriti, Dendrick Miloy, and Sarna Kolyarn.