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The Seat of Power for the Sith


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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 2:44 am 
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Could someone technically use the Move Force Power in combat to disarm an opponent? :D

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 2:45 am 
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Shaisha Vreysk wrote:
Could someone technically use the Move Force Power in combat to disarm an opponent? :D

It's possible but there is actually an upgrade that allows you to snatch weapons from someone's hand.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 2:51 am 
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Dapper Dog wrote:
Shaisha Vreysk wrote:
Could someone technically use the Move Force Power in combat to disarm an opponent? :D

It's possible but there is actually an upgrade that allows you to snatch weapons from someone's hand.


Typical. ;)

So it's probably better to just try and Disarm the normal way then than trying to use the Force to do it. :lol:

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 2:53 am 
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In this case, yeah.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 7:00 am 
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Oh just occurred to me. How should we differentiate different talents. For example if I choose to buy Parry from the 2nd line which costs 10 vs Parry on the 1st (top) line for 5 exp for example?

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 10:27 am 
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Hrrm good call, note what tree and where I guess, good call.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 11:43 am 
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I just figured XP costs gives some navigation for it, since some talents can be bought for multiple values

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 3:53 pm 
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That is true and I am a goof, it takes an Action unless stated otherwise to activate a Force Power, so keep that in mind no worries for the current combat event, but keep that in mind going forward.

The things you learn when you read a book.

Current as in Spartacus event, the Electric Boogaloo is now subject to these rules.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 4:03 pm 
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The committed powers only take one action and remain in effect I'm guessing? I only asked about committing because some talents allow you to commit as well, and it's a different effect than activating the base power. But noted for the future.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 4:16 pm 
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Zeno Deathwright wrote:
The committed powers only take one action and remain in effect I'm guessing? I only asked about committing because some talents allow you to commit as well, and it's a different effect than activating the base power. But noted for the future.

They stay committed until you decide to end them.

For game purposes a power can only be committed for a scene it must be reactivated in another scene.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 6:54 pm 
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I assume training sabers can only do non-lethal dmg. Will they work on droids and such?

Can you use talents and Force talents with them like you would a lightsaber?

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 6:55 pm 
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Technically yeah, strain versus enemies without strain does wounds.

Yes you can do those things.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 7:27 pm 
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Oh figure I ask here since some people will probably like to know.

1. Can crystal mods be moved if we find new crystals?

2. Can we work to earn more credits?

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 7:29 pm 
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You can work to earn more credits, the way I see crystal mods is they are permanent, they modify that crystal.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 7:53 pm 
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That sounds fair.

So we just make a roll with the relevant skill to earn money? How much money do we make? How many time slots should we commit to it?

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 7:54 pm 
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Hm, can I get one of the slaves as a personal one, by any chance? :D

Also, anything noteworthy that is lootable from the corpses, minus the lightsaber?

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 7:55 pm 
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Blaster pistols, 3 blaster files and crude melee weapons.

Sure if you want.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 9:03 pm 
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Can one buy superior quality components for lightsaber construction for boost dice?

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 9:04 pm 
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Zeno Deathwright wrote:
Can one buy superior quality components for lightsaber construction for boost dice?

No.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Oct 22, 2016 11:35 pm 
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Not sure how much money I made here working with this roll.

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 Post subject: Re: Questions for the GM
PostPosted: Sun Oct 23, 2016 8:51 am 
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When we add in a crystal for our saber will that be another roll to fit it in?

Will doing the modification be another roll on top of that and more time slots? Or can those be done at the same time if the mod is being done on the crystal?

What is the roll for that?

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 Post subject: Re: Questions for the GM
PostPosted: Sun Oct 23, 2016 9:42 am 
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Based on those of us who have made one so far:

The crystal is added for free with one free mod. Adding and modding the crystal doesn't require a roll or more timeslots.

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 Post subject: Re: Questions for the GM
PostPosted: Sun Oct 23, 2016 3:31 pm 
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Yeah no roll for the crystal, and the mod is free.

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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 24, 2016 12:03 am 
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So for this particular event does having Reputation 8 or 9 mean we can't earn the triumph reward (based off the wording of Rep 8 and 9) or is that waived in this case? Alternatively, if it isn't waived, can we team up with someone of lower Rep so that we can potentially obtain the triumph reward (since the test would then use the lower rep)?

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"A Sith chooses their own path, their own destiny."
Wears or carries: Heavy clothing, red double-bladed lightsaber (The Red Menace), back up regular red lightsaber (Jerkface), comlink, utility belt and backpack with things, Sith armour with impressive cloak.


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 Post subject: Re: Questions for the GM
PostPosted: Mon Oct 24, 2016 12:04 am 
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Jo'ren Rath wrote:
So for this particular event does having Reputation 8 or 9 mean we can't earn the triumph reward (based off the wording of Rep 8 and 9) or is that waived in this case? Alternatively, if it isn't waived, can we team up with someone of lower Rep so that we can potentially obtain the triumph reward (since the test would then use the lower rep)?


+1 to this question. :shock:

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Force Sensitive | Pureblood Sith | Heir to a Sith Bloodline | Thrillseeker | Shien Sentinel | Bane of Death's Shadow | Team Vowrawn | Team Lord Scourge
Rep: 9 - Grad: 13 | Bio | Theme 3 |

Gear: Shadowsuit with cloak, gloves, knife, communicator, datapad, utility belt with gadgets, lightsaber (Geist) & shoto lightsaber (Chwûq)

"Wrath and passion is my legacy, my blood, and my strength." - Shaisha Vreysk


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