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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 12:15 am 
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Just checking for the Final Stand:

1. For the two free choices we all get, can I choose Everyone Fights, No one Quits twice? Or does it have to be two different rolls in that section?

2. If enough advantages are rolled to activate weapon effects (e.g. critical hits or multiple attacks via Linked), how does that affect the kill count?

3. Can I use Second Wind during this event (1/ encounter recover 1 strain per track of Second Wind), or Parry to turn the auto wounds into strain?

4. Do defensive things like Sense (committed die) or my Sith armour provide a boost or otherwise affect anything here?

Phew, think that's all of my questions covered ;)

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 12:31 am 
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Basically it's a huge battle so as much as I would love to model all the defensive traits this is easier for ym sanity to say no.. If you activate Linekd or Mutli attack you just add an extra kill.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 12:31 am 
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Everyone Fight, No one Quits is mandatory at least once but you can keep choosing it if you want.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 12:34 am 
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Cool, and the force option can be any power, just get creative? (Had to be one more question ;))

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 12:35 am 
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Sure.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 1:01 am 
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Where does D11 happen?

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 1:06 am 
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In the future.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 1:29 am 
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The Undiscovered Country.

One last event question: when do the wounds suffered for taking a bonus option actually apply? Before or after you make your rolls? Just wondering if I can squeeze in another option or not (I'm at 14 wounds after my last action, so can I roll again to make an attempt at points and then be unconscious afterwards)?

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 1:30 am 
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Jo'ren Rath wrote:
The Undiscovered Country.

One last event question: when do the wounds suffered for taking a bonus option actually apply? Before or after you make your rolls? Just wondering if I can squeeze in another option or not (I'm at 14 wounds after my last action, so can I roll again to make an attempt at points and then be unconscious afterwards)?

If you want to push it to the limit, go for it.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 3:02 am 
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Layne Hoshin wrote:
I got melee defense 1. Too bad different sources don't stack or else my ancient sith sword would leave with me with melee defense 2


Actually, this begs the question. If you have multiple Defensive traits from multiple weapons do they stack, since they say they increase your melee defense equal to their rating rather than give you a melee defense equal to your rating? I would assume the intention would be to have them stack with armor that specifically provides melee defense rather than just all around defense.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 3:05 am 
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Zeno Deathwright wrote:
Layne Hoshin wrote:
I got melee defense 1. Too bad different sources don't stack or else my ancient sith sword would leave with me with melee defense 2


Actually, this begs the question. If you have multiple Defensive traits from multiple weapons do they stack, since they say they increase your melee defense equal to their rating rather than give you a melee defense equal to your rating? I would assume the intention would be to have them stack with armor that specifically provides melee defense rather than just all around defense.


Multiple sources of defense do not stack according to p213

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Last edited by Layne Hoshin on Sat Nov 05, 2016 3:05 am, edited 1 time in total.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 3:05 am 
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This has been a common topic on the FFG forums. Designers always say if you have several Defense sources then only the highest number counts. They don't add. :(

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 3:07 am 
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Yeah I flubbed that rule but this is the correct ruling, the highest is the one used.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 3:35 am 
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Alright.

So, is it possible to use two manuevers in a single round for aiming to get two boost dice?

Given I got an extra one from Vigilance Triumph, gonna make that wookie hurt :evil:

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 3:38 am 
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Yep.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 4:03 am 
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So having 2 defensive mods on dual sabers doesn't give 2 melee defense?

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 4:03 am 
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So, I've been curious about this for a while and as it seems it will come up soon. Best to ask now :D

With Aim, does it work like this?

Round 1
Aim: Get one Boost Dice
Round 2
Aim: Get Two Boost Dice
Round 3
Aim: To continue to get 2 boost dice

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 4:04 am 
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Yeah if you do nothing but aim, yes.

Or take strain and aim twice in a round.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 12:01 pm 
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Zeno Deathwright wrote:
So having 2 defensive mods on dual sabers doesn't give 2 melee defense?


Looks like no, but I guess it means you keep your defense if one of those sabers gets damaged or you get disarmed of one of them.

EDIT: does the same thing apply for Accurate as well then?

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"A Sith chooses their own path, their own destiny."
Wears or carries: Heavy clothing, red double-bladed lightsaber (The Red Menace), back up regular red lightsaber (Jerkface), comlink, utility belt and backpack with things, Sith armour with impressive cloak.


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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 12:16 pm 
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The second weapon is not active until you spend 2 advantage, those traits are not active until you activate it, I flubbed this too but once activated you can use those qualities but Accurate is lost as the attack roll is made.

Live and learn :)

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 2:00 pm 
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so, you never get that second accurate bonus?

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 2:09 pm 
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Unless you get disarmed.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 2:10 pm 
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hmm, that makes dual wielding significantly less useful than a double blade

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 2:15 pm 
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I think that is intended, the main bonus for dual wield is the second attack and mixing and matching active procs.

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 Post subject: Re: Questions for the GM
PostPosted: Sat Nov 05, 2016 2:15 pm 
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Dapper Dog wrote:
I think that is intended, the main bonus for dual wield is the second attack and mixing and matching active procs.


Excuse me. I think you'll find that the main bonus for dual wielding is looking cool. :evil:

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